“Liminity” and “limal space” in games

When I came up with this topic, I thought that no one had written about this on SG yet.

In short, “limits” is the phenomenon of the transition of an object from one state to another. And the "limal space" is the transition space. Not familiar, not what it should be. More details about Garry’s Mod linearity and other Valve games can be read in this article by JakeThesnake user.

2 Chapter – Dead Space

However, he only considers Valve games. These are definitely the best candidates for this topic, but not the only. Also a great example will be the series of the game Dead Space. But unlike the same Half-Life, the tension from the transition from one location to another in dead space is made by developers specially. At the beginning of the game, elevators are a good example. After them, the necromorph may sharply pounce on you, or maybe not, or maybe they will burst right into the elevator and kill Isaac, who was not ready for this. This uncertainty makes the player feel tension and panic, but after some time he gets used to this and already at the entrance to the elevator holds the cutter ready.

And as soon as you think that you are ready for everything, you are thrown into outer space. All sounds disappear and only the ringing in the ears remains. You are disoriented again and do not know if monsters are hiding in this silence. Then there is a well -known “super noisy room” that makes the player feel a threat and leave it faster. Burdukov has already talked about her, as well as the entire Dead Space, so it is better to review his video.

The player also feels limits when he gets into the room where there is ventilation hatches. After all, before that he had already faced the fact that necromorphs could jump out not him and from them.

3 Chapter – Dark Souls

Before starting to talk about a game that is saturated with liminity no less than the Valve game, I want you to turn on an excerpt from the title theme of the Hab of the Location – the Temple of Fire, from which your movement will begin for the rest of the game’s locations.

For some reason I can’t add a link to Yandex music here. So if you click here, you will go to the melody. If you know how to fix it, please write in the comments.

This melody will be very often greeted when returning to the Temple of Fire. And during the passage you will get used to it very much. At first, she will cause you a feeling of an unknown, cruel world. But later, you will feel safety and even some warmth inside yourself.

Locations in Dark SOLS are also a good example. There is an obvious example – passing through the wall of smoke. You don’t know what is waiting for you ahead. Sometimes you just go to another location and everything is fine. And sometimes you go through and a demon demon and his pussies, and vanshot, if you have no shield with maximum stability, jump on you!

I apologize, I caught the flashbacks ..

There is a much less obvious example – the location of the anor Londo. The city of the gods, which has long been abandoned by its ruler, itself causes a feeling of some empty castle. But this is the illusion of one of the bosses of this location – Gwindolina. It can be dispelled if Guineaker is killed. After that, the spell will subside, and the player will appear already a completely different anor Londo. The sun went out for a long time, and only silver knights, the guards of paintings and the blacksmith giant remained of the inhabitants. And walking around an absolutely empty castle, in the moonlight, you begin to understand and feel what liminity is.

Surely these sensations are increasing many times if you sit on the wiki, and read the story of this location. But to me honestly, so you can do it yourself. And be sure to go through the first part of Dark Souls.

In fact, the whole game tells of limits. Flame lighting ritual and is a transition from one cycle to another. If you do not understand what it is about, then look or read about the universe of the dark souls.

Conclusion

In general, I would also https://nonukonlinecasinos.uk/european/ like to tell that the examples of linearity are found in competitive games. For example, when you go up to High Gran without Vishen in Dota 2. But there is a lot of text and so, so I better share what is happening in my life. And I love to do it. Consider the next part – my personal blog.

At least … who cares where I was, and who am I at all like that? But I have never been, and I want to share my achievements during this period. Probably the most important thing is that I finished 1 course. Wrote a term paper with a uniqueness of 96.8%, completely not understanding the topic of his work. Probably in this I was helped by the experience of writing blogs on SG

I would like to say that my 1st rate is finished on this, but I still need to take the session and go to the SMM company.

I also turned 18 years old, and now I’m an adult. But in fact

it does not give me anything, t. To. In Kazakhstan, alcohol is sold from 21 (and I am a law -abiding citizen of my country and the exemplary son of my father) and I am not particularly interested in cars, so I will not submit to the rights either. But now I will try to do more than 1 blog in six months. Although again, who cares))

Well, I hope that you liked the blog and before the ambulance Stopgame.ru

The best comments

I’m studying the programmer. Search and processing of information is one of my most important skills. And I’m very sorry that you don’t know how to google. Since you only trust Wikipedia, then here you have a screenshot from there. In Russian -language Wikipedia, almost nothing is written on this topic. Unfortunately there is no “scientific definition”, but the term itself is used more than once.

And yes, the “super noisy room” stupidly “hits the ears”, which causes discomfort and the desire to go faster, which have no relations to fear.

And yes, the limitedly, the limitedness has nothing to do with fear. Here I admit, my fault, did not explain.

True to Its Etymology ("Liminal" is derved from the latin Word Limen, Meaning "Threshold"), The Concept of a Liminal Space Classical Encompass Physical Spaces Thhat, Due to Their Function, Are Transitional – HallWays, Waiting Rooms, Parking Lots and Rest Stops are the Archepical Examples of Suchi Places Places. Liminal Space Aesthetics Relate to the Uniquet and Combined Feeling of Erothers, Nostalgia, and Apprechension Gets Wen Pressented with Places Outside of their Designeded CONTEXT. Most Notably, Their Function As Intermediary Points Between Origin and Destination. For Instance, An Empty Stairwell Or Hospital Corridor at Night Might Apple AS Sinister Ornny BECASE PLASE ARA USALLILLY BRIMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMINA. TheFore, The Absence of EXTERNAL STIMULI (SUCH AS CONVERSATIONS, People Moving Around, Or Any Kind of Dynamism) Creates An Otherworldly and Forlorn Atmosphere.

From which it follows that:

"Super noisy room" stupidly "hits the ears"

Can be considered a limal space, t.To. is a transition from one location to another.

If you want someone “once … to be on the facts”, I advise you to spend a little more than 5 minutes to search for information for this.

Wikipedia indicates quite normal sources in the form of books. Why not trust?

And why do you refer to ordinary Wikipedia, and you throw the text with the "aesthetic"?

In Architecture, Liminal Spaces Are Defined as “The Physical Spaces Between One Destination and the Next”. Common Examples of Such Spaces Include Hallways, Airports and Streets.

One of the definitions with English Wikipedia, which can be used for locations. If it is very easy to translate into Russian, then these are "passing places". Moreover, there is generally panic and the tension that occurs in the player in Dead Space in the elevator due to necromomorphs?

And if we already take passage places, then why only the elevator? But what about the corridors and premises adjacent to it? After all, they are also passing and serve as part of the character’s path from point A to point B.

If we take “wiki for aesthetes”, the text from which you brought, then there is simply a situation in which passage places, usually full of people, turn out to be uninhabited, which can cause confusion and fright. This does not mean that one of the components of the "limal space" must necessarily be some kind of pressure atmosphere.

And next time press "answer". Although, perhaps, this is a jamb of the site, not yours.

Liminism (English. Liminality, from lat. Līmen – threshold, threshold) – physiological, neurological or metaphysical term, denoting a “threshold” or transitional state between the two stages of a person or community.

This is a definition from Vika. I never found a scientific definition of the “limal space”, there were only some articles from “Nounims” over the past couple of years with owls crucified on globes.

The question arises: where is the games and locations in them? Why are the usual fear, ignorance and a sense of uncertainty suddenly became "liminity"?

And yes, the “super noisy room” stupidly “hits the ears”, which causes discomfort and the desire to go faster, which have no relations to fear.

Wrote a term paper with a uniqueness of 96.8%, completely not understanding the topic of his work. Probably in this I was helped by the experience of writing blogs on SG